To minimize the perceived flicker, projectors employed dual- and triple-blade shutters, so each frame was displayed two or three times, increasing the flicker rate to 48 or 72 hertz and reducing eye strain. These frame rates were enough for the sense of motion, but it was perceived as jerky motion. Film companies often intended that theaters show their silent films at higher frame rates than they were filmed at. Projectionists could also change the frame rate in the theater by adjusting a rheostat controlling the voltage powering the film-carrying mechanism in the projector. Film and video Silent films Įarly silent films had stated frame rates anywhere from 16 to 24 frames per second (fps), but since the cameras were hand-cranked, the rate often changed during the scene to fit the mood. Multiple stimuli that are very short are sometimes perceived as a single stimulus, such as a 10 ms green flash of light immediately followed by a 10 ms red flash of light perceived as a single yellow flash of light. Persistence of vision sometimes accounts for very short single-millisecond visual stimulus having a perceived duration of between 100 ms and 400 ms. With regard to image recognition, people have been found to recognize a specific image in an unbroken series of different images, each of which lasts as little as 13 milliseconds. However, when the modulated light is non-uniform and contains an image, the flicker fusion threshold can be much higher, in the hundreds of hertz. This perception of modulated light as steady is known as the flicker fusion threshold. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. In electronic camera specifications frame rate refers to the maximum possible rate a frame could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Although in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. This definition applies to film and video cameras, computer animation, and motion capture systems. For the audio sample rate, see Sampling rate.įrame rate (expressed in frames per second or FPS) is typically the frequency (rate) at which consecutive images ( frames) are captured or displayed. For the method of measuring bandwidth based on peak use, see Burstable billing. For the measurement of computer performance, see Giga-updates per second. "Update rate" and "Burst rate" redirect here.
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